Index
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D
- DEFAULT_BOARD_SIZE - Static variable in class be.belegkarnil.game.board.tak.gui.SettingsPanel
- DEFAULT_CELL_SIZE - Static variable in class be.belegkarnil.game.board.tak.gui.CellDrawer
- DEFAULT_NUMBER_OF_WINNING_ROUNDS - Static variable in class be.belegkarnil.game.board.tak.Game
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is the number of rounds to win in order to win the whole game
- DEFAULT_SKIP_LIMIT - Static variable in class be.belegkarnil.game.board.tak.Game
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is the maximum of allowed skip before considering to stop the game
- DEFAULT_SKIP_PENALTY - Static variable in class be.belegkarnil.game.board.tak.Game
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is the scoring penalty if a player can put a
Piecebut he does not - DEFAULT_TIMEOUT - Static variable in class be.belegkarnil.game.board.tak.Game
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is the default maximum number of seconds that each players has per turn
- destination - Variable in class be.belegkarnil.game.board.tak.Action
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The destination iff action is a move, null otherwhise
- DOLMEN_BLACK - Enum constant in enum class be.belegkarnil.game.board.tak.Piece
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This piece is a dolmen associated to the black player (see
Constants) - DOLMEN_TIE - Enum constant in enum class be.belegkarnil.game.board.tak.Game.WinningReason
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Occurs when players need a tie, more dolmens (see
Piece) imply win. - DOLMEN_WHITE - Enum constant in enum class be.belegkarnil.game.board.tak.Piece
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This piece is a dolmen associated to the white player (see
Constants)
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