Index
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T
- TIE_SECOND_PLAYER - Enum constant in enum class be.belegkarnil.game.board.tak.Game.WinningReason
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Occurs when players need a tie and they have same number of dolmens.
- TimePanel - Class in be.belegkarnil.game.board.tak.gui
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This class is a GUI component of the Game.
- TimePanel() - Constructor for class be.belegkarnil.game.board.tak.gui.TimePanel
- TINY - Enum constant in enum class be.belegkarnil.game.board.tak.Board.Size
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Define a size of a tiny board according to the official rules
- turn - Variable in class be.belegkarnil.game.board.tak.event.TurnEvent
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is the identifier (counter) of the related turn.
- TurnAdapter - Class in be.belegkarnil.game.board.tak.event
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An abstract adapter class for receiving turn events.
- TurnAdapter() - Constructor for class be.belegkarnil.game.board.tak.event.TurnAdapter
- TurnEvent - Class in be.belegkarnil.game.board.tak.event
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This event is used to notify interested parties that the turn state is changed during a
Game. - TurnEvent(Game, Player, Player, int, int) - Constructor for class be.belegkarnil.game.board.tak.event.TurnEvent
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Constructor that does not define a winner (
GameEvent.NO_WINNER), designed for begin events. - TurnEvent(Game, Player, Player, int, int, Action) - Constructor for class be.belegkarnil.game.board.tak.event.TurnEvent
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Constructor requires an action (
TurnEvent.NO_ACTION), designed for end events. - TurnListener - Interface in be.belegkarnil.game.board.tak.event
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The listener interface for receiving "interesting" turn events (begin, and end) during a game.
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