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T

TIE_SECOND_PLAYER - Enum constant in enum class be.belegkarnil.game.board.tak.Game.WinningReason
Occurs when players need a tie and they have same number of dolmens.
TimePanel - Class in be.belegkarnil.game.board.tak.gui
This class is a GUI component of the Game.
TimePanel() - Constructor for class be.belegkarnil.game.board.tak.gui.TimePanel
 
TINY - Enum constant in enum class be.belegkarnil.game.board.tak.Board.Size
Define a size of a tiny board according to the official rules
turn - Variable in class be.belegkarnil.game.board.tak.event.TurnEvent
is the identifier (counter) of the related turn.
TurnAdapter - Class in be.belegkarnil.game.board.tak.event
An abstract adapter class for receiving turn events.
TurnAdapter() - Constructor for class be.belegkarnil.game.board.tak.event.TurnAdapter
 
TurnEvent - Class in be.belegkarnil.game.board.tak.event
This event is used to notify interested parties that the turn state is changed during a Game.
TurnEvent(Game, Player, Player, int, int) - Constructor for class be.belegkarnil.game.board.tak.event.TurnEvent
Constructor that does not define a winner (GameEvent.NO_WINNER), designed for begin events.
TurnEvent(Game, Player, Player, int, int, Action) - Constructor for class be.belegkarnil.game.board.tak.event.TurnEvent
Constructor requires an action (TurnEvent.NO_ACTION), designed for end events.
TurnListener - Interface in be.belegkarnil.game.board.tak.event
The listener interface for receiving "interesting" turn events (begin, and end) during a game.
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