Index
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A
- action - Variable in class be.belegkarnil.game.board.tak.event.TurnEvent
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is the chosen {#link Action}, what the current
Player's strategy plays - Action - Class in be.belegkarnil.game.board.tak
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This class represents all possible actions during a
Game. - Action() - Constructor for class be.belegkarnil.game.board.tak.Action
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Construct an action to skip turn, no action
- Action(Piece, Point) - Constructor for class be.belegkarnil.game.board.tak.Action
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Constructor of a Place Action, put the piece at a position
- Action(Point, Point, int[]) - Constructor for class be.belegkarnil.game.board.tak.Action
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Constructor of a Move Action, move amount of pieces along a path
- actionPerformed(ActionEvent) - Method in class be.belegkarnil.game.board.tak.gui.LogPanel
- actionPerformed(ActionEvent) - Method in class be.belegkarnil.game.board.tak.gui.MainFrame
- actionPerformed(ActionEvent) - Method in class be.belegkarnil.game.board.tak.gui.PiecesPanel
- actionPerformed(ActionEvent) - Method in class be.belegkarnil.game.board.tak.gui.SettingsPanel
- addGameListener(GameListener) - Method in class be.belegkarnil.game.board.tak.Game
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Register a
GameListenerto forward allGameEvent - addMisdesignListener(MisdesignListener) - Method in class be.belegkarnil.game.board.tak.Game
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Register a
MisdesignListenerto forward allMisdesignEvent - addRoundListener(RoundListener) - Method in class be.belegkarnil.game.board.tak.Game
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Register a
RoundListenerto forward allRoundEvent - addTurnListener(TurnListener) - Method in class be.belegkarnil.game.board.tak.Game
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Register a
TurnListenerto forward allTurnEvent
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