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A

action - Variable in class be.belegkarnil.game.board.tak.event.TurnEvent
is the chosen {#link Action}, what the current Player's strategy plays
Action - Class in be.belegkarnil.game.board.tak
This class represents all possible actions during a Game.
Action() - Constructor for class be.belegkarnil.game.board.tak.Action
Construct an action to skip turn, no action
Action(Piece, Point) - Constructor for class be.belegkarnil.game.board.tak.Action
Constructor of a Place Action, put the piece at a position
Action(Point, Point, int[]) - Constructor for class be.belegkarnil.game.board.tak.Action
Constructor of a Move Action, move amount of pieces along a path
actionPerformed(ActionEvent) - Method in class be.belegkarnil.game.board.tak.gui.LogPanel
 
actionPerformed(ActionEvent) - Method in class be.belegkarnil.game.board.tak.gui.MainFrame
 
actionPerformed(ActionEvent) - Method in class be.belegkarnil.game.board.tak.gui.PiecesPanel
 
actionPerformed(ActionEvent) - Method in class be.belegkarnil.game.board.tak.gui.SettingsPanel
 
addGameListener(GameListener) - Method in class be.belegkarnil.game.board.tak.Game
Register a GameListener to forward all GameEvent
addMisdesignListener(MisdesignListener) - Method in class be.belegkarnil.game.board.tak.Game
Register a MisdesignListener to forward all MisdesignEvent
addRoundListener(RoundListener) - Method in class be.belegkarnil.game.board.tak.Game
Register a RoundListener to forward all RoundEvent
addTurnListener(TurnListener) - Method in class be.belegkarnil.game.board.tak.Game
Register a TurnListener to forward all TurnEvent
A B C D E F G H I L M N O P R S T U V W 
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form